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Full Version: Chocapic13' Shaders
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[Image: SbRO2em.png]
High quality/performance ratio shaderpack scaling to a large range of hardware configurations.
 
Unlike many lightweight shaderpacks, this one tries to maintain a decent quality level even at the lowest possible preset. The high-end presets are able to run at around 80-100 fps, and over 120 on a simple scene on a mid range gpu like the RX 570 or the GTX 1060 while offering high quality visuals.

Features (V9)
  • Dynamic Time of Day cycle

  • Physically plausible High Dynamic Range lighting system

  • Shadows with variable penumbra size

  • Variable density volumetric fog with shadows

  • Volumetric clouds

  • Water shader with water fog, reflections, caustics and refractions

  • Screen Space Global Illumination (SSGI)

  • High quality Temporal Anti-aliasing and upscaling (TAA / TAAU)

  • Custom Nether and End with biome support

  • Bloom

  • Depth of Field

  • Contrast-adaptative sharpening filter

  • Wavy plants

  • ... and much more !

Installation
Shaders should work as long as Optifine is updated indepently of the MC version.
  • Download and install Optifine

  • Download the shaderpack

  • Launch Minecraft

  • Open Options, Video Settings, Shaders, Shaderpack Folder

  • Put the shaderpacks (presets into zipped file) inside .minecraft\shaderpacks

  • Select the shader in the shader list
Requirements and known issues
  • Use the latest available graphic driver

  • Requires at least 500 pixels on each axis on the target resolution to work properly

  • Leave Shadow quality to 1.00x in optifine menu, and use the shader options to change shadow resolution.

  • Set sky to On in optifine settings

  • Set "Old lighting" to Off or Default

  • Ressourcepack custom sky is usually not supported [b]- Mods may work or not work and I won't work on mod compatibility[/b]

  • Connected overlay texture have issues when under water
About the different versions
  • V6 should run on every minecraft version

  • V7, V8 and V9 requires at least Optifine for 1.12

  • There is no in-game options in order to switch between presets because each preset has specific optimizations that can't be enabled with the current shader option API
[Image: versions.png]

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